- Duration: 4 months
- Year: 2021
- Participantes: HARROBIA + IMPULSO COGNITIVO S.L.
- Digitalization and connectivity
Project objectives
To design an application based on gamification. The type of gamification required the measurement of reaction time: i.e. to give the correct answer and measure the reaction time in milliseconds.
Tasks performed
- To know and understand the cognitive measurement of cognitive learning and its mental processes, in order to be able to adapt and design what the client had in mind in an application.
- To design an application for IOS mainly, so that it works optimally on Ipad, which is their tool, but also for Android.
- Test the response times so that they are as accurate as possible and be able to give as precise a value as possible to the result of the reaction time.
- Validate the application with the company.