Gamification-base application for improved autism detection in miliseconds

By testing with this application, an evaluation of the skills of the sick person is made, and from the result, a specific training is designed to improve those skills

Project objectives

To design an application based on gamification. The type of gamification required the measurement of reaction time: i.e. to give the correct answer and measure the reaction time in milliseconds.

Tasks performed

Related projects

Technological areas